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Javascript Canvas Audiovisual Light and Magic - Filipe Cruz

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For the past year i been exploring Javascript Canvas for audiovisual demos on size constraints (1k, 4k, 10k). I've been deliberately avoiding WebGL and 3D to experiment on 2D graphics and realtime sound on the browser.

This talk will be about lessons learned through that process. Showcasing the projects, explaining the technology choices, alternatives, pros and cons.

16 Nov 2012

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codebits, codebits2012

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